Oct 28, 2019
Male dwarf bard (silver balladeer) 3 (Pathfinder RPG Occult Adventures 115)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +4 (+6 to notice unusual stonework)
AC 14, touch 11, flat-footed 13 (+3 armor, +1
hp 25 (3d8+4)
Fort +3, Ref +4, Will +3; +4 vs. curses, hexes, and charm effects, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee battleaxe +2 (1d8/×3) or
mwk battleaxe +3 (1d8/×3)
Special Attacks bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1), hatred
Bard (Silver Balladeer) Spells Known (CL 3rd; concentration +6)
1st (4/day)—cure light wounds, grease, saving finaleAPG (DC 14), summon monster I
0 (at will)—daze (DC 13), ghost sound (DC 13), mage hand, mending, prestidigitation, read magic
Str 11, Dex 12,
Con 13, Int 11,
Wis 10, Cha 16
Base Atk +2; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats FlagbearerISWG, Lingering PerformanceAPG
Traits fast-talker, ironfang survivor, resilient
Skills Acrobatics +0 (-4 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Bluff +8, Diplomacy +7, Disguise +7, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +5, Perception +4 (+6 to notice unusual stonework), Perform (comedy) +7, Sense Motive +4, Stealth +4, Use Magic Device +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Halfling
SQ attached, bardic knowledge +1, silver mastery
Combat Gear wand of magic missile, scent cloakUE; Other Gear studded leather, battleaxe, mwk battleaxe, aegis of recoveryUE, 27 semi-precious gemstones, backpack, belt pouch, darkwood butterfly - hand-sized, Guitar-Axe, ink, inkpen, ivory amulet with erastil symbol, journalUE, oldlaw whiskey (per bottle)UE (3), silver cup, trail rations (3), waterskin, gold dust (worth 100 gp), silver dust (worth 150 gp), 155 gp, 7 sp, 1 cp
Attached (Brother) If your attachment is
threatened, -1 Will & -2 save vs. fear
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Flagbearer Grant bonuses to allies who see your flag.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Silver Mastery (Su) You treat silver weapons as if they were cold iron for overcoming DR.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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